Beating anxiety and boredom: serious game design lessons

Serious games can be highly frustrating or extremely boring. They are then not the effective educational tools that they were supposed to be. Serious games are designed to contribute to achieving a specific purpose other than mere entertainment. As such, they may be helpful to better understand complex management issues or engineering topics. However, those purposes may actually never be achieved when a game is designed poorly. I have experienced exactly that with a serious game that I have designed for construction supply chain management. Here’s how a theoretical model from the 1970s helped me to promote the learning potential of that game. Read more